Wednesday, November 9, 2011

: Dungeon Siege 1

This is the first in a three-part "review" of the Dungeon Siege series.

Dungeon Siege is a game by Gas Powered Games, released in 2002. The game is a sort of cross between Diablo, Morrowind and D&D-type games (Baldur's Gate, Neverwinter Nights); A party-based, loot-fest hack & slash with skill-progression based on usage. I used to love this game back when it was released, and I'm currently playing through it again to see if it's holding up.

(Sorry about the lack of pictures, all of my screenshots was somehow corrupted.)

Presentation

Graphics
This is a relatively old game, so the graphics aren't great. They're pretty decent for the time, though, particularly later in the game. You know what it is you're looking at, and while it doesn't look awesome in any way, it doesn't look awful either. For a game this old, that should be more than enough. My only real problem with the graphics is that there is sometimes too much of it. If you're walking through a forest of some kind, it's very difficult to see through all the trees and foliage.

This game does have one particular feature that I missed in other games at the time, and that I consider a plus; Visual effects for elemental properties on weapons. It might not be a big deal anymore, but back then I found it amazing. It's still neat, though.

Sound

There's not much to say about the sound either. The sound effects are generic, and the music is... Well, not very fitting, most of the time. It's always a very calm, ambient type of music. There's never any kind of battle-music in the field, not that I've noticed anyway. There's only battle-music the few timer there's some kind of real boss fight. And particularly at the end boss, there's some rather nice and fitting battle-music.

Camera

The camera controls feel very outdated and clumsy. The middle mouse-button can be used to move the camera, but it's very clumsy. You're better off using the arrow buttons, or, as I did, re-bind camera movement to the WASD buttons. It's not an ideal way to do it, but it's actually not too bad when you get used to it. The camera still isn't optimal, it never really feels like you can position it right.

Story

Main Quest

You start out as a farmer, there's an attack by a savage race called the Krug, aaand... Then you're off. I haven't really paid much attention to the actual story, it's such a small part of the game that it's difficult to remember what it is from town to town, particularly considering how few and far between they are, and how few NPC's there are out in the wilderness.

I've never actually played through the game before now, but I feel the end is a bit... Abrupt. At least when playing the Steam-version, which might be altered somehow, the game just cut to the game menu as soon as I had killed the end-boss. Why he dropped stuff if that's the way they game is supposed to end, which means I will never be able to actually use it, I have no idea. Oh well.

Side Quests

There are a few side quests in this game, a couple of them every chapter. They aren't very obvious, though. There are no indications where they are, or where you're supposed to go. There are quests that I haven't been able to complete because I didn't know what to do, or that there were more things to do. I can't really go back either, as there are no travel or way-point system like in Diablo II. Walking back to finish those quests would take an insane amount of time.

Game World

One of the problems with games like these, with big exceptions being Diablo II and Torchlight, is that the game world is always the same, and too linear. This game isn't any different in that department. Granted, there are several rather huge areas, and there are a few sidetracks that can make you question whether you're going the right way or not, but for the most part you just follow a rather straight path.

Gameplay

Skills

This skill-system in this game is very simple. There are no active skills like in other games. When you start out you're just a simple farmer, with no combat skills whatsoever. The very first thing you have to do in this game is to choose what kind of character you want to be by starting to use the associated weapons or spell scrolls; If you start using melee weapons, you'll gain levels in melee. If you use bows, you'll gain levels in ranged. If you use magic scrolls you'll gain levels in the associated magic school.

Leveling either melee or ranged will do... Nothing, actually. It seems weird, but leveling the actual skill doesn't really seem to do anything, other than change your class-name. There are no special skills or abilities within these skill-types, all characters with these skill-types can do is attack. But using melee weapons will also increase your strength, which increases health and melee damage. Using ranged weapons will increase your dexterity, which increases armor and enables you to use more powerful bows.

There are two different schools of magic; Nature and Combat. Nature is mostly ice, lightning and healing spells. Combat is mostly fire, with some random other stuff thrown in there. Spells come in the form of scrolls, that you can place in a spell-book. Gaining levels in the magic schools will increase the potency of most of the spells in that class, as well as allowing you to use better spell scrolls. The biggest problem with leveling spell-skills, particularly nature, is that using spells that doesn't do damage, like healing spells, doesn't seem to increase your skill in that school.

There's nothing stopping you from choosing more than one specialization, which opens up for more varied gameplay, but it can be risky. You will most likely have more total levels, but you're still more likely to be weaker than a single-spec character.

Party

You can have up to eight characters in your party. That might sound like a lot, but you can decide yourself who and how many party-members you will bring along. You will meet your potential party-members along the road, some are just mercenaries for hire, others are somewhat important to the story. No matter why they want to join up with you, though, they will almost always ask you to pay them for their services, which sometimes seem a bit weird.

If you choose to leave some character slots open, they can be filled with pack mules, that have greatly increased inventory, but run away from battle. I'd recommend always having at least one, maybe two, pack mules in your party, as the regular character's inventories gets filled up too quickly, and, as mentioned, there's usually a rather long trip between towns.

Controls

Just like the camera controls, the gameplay controls also feel outdated and clumsy. Both left and right mouse buttons are used to attack, however, only the left mouse-button is used for regular movement. The right button can also be used to move, but it's more about positioning formations, which I feel is a pointless feature in a game like this. When attacking, it's better to use the right mouse button, as the left button is used to select characters, and it's very easy to miss-click and deselect all but one character.

By default, every character is bound to the F-buttons. The first character in the character list is bound to F1, the second to F2, etc. These can be changed, though. You can rebind these keys to any character, or combination of characters, you want, just like control groups in RTS-games. This is particularly useful when dealing with pack mules.

You will always have four different attacks to choose from for each character, visualized by four quick-slots beside your characters portraits; One for your melee weapon, one for your ranged weapon, and two for spells. The number keys can be used to change attack configurations. By default they change attack mode for all characters to the same attack slots; 1 is melee, 2 is ranged, 3 and 4 is the two magic slots. But they can be re-bound to any attack mode configuration you want. Switching between these configurations is the most active part of combat besides choosing which enemy to focus attacks on. This can't change between spells that are in the rest of the spellbook, and not in the two quickslots, though.

Saving

There are no save points or checkpoints in this game, which means you can save anytime you want. And you'd better save often, 'cause this is not an easy game; You will die a lot.

You can also use the F9 button to quick-save and F11 to quick-load, but with this game I think it's better to create new saves every time.

Conclusion

The game itself isn't really as boring and monotonous as it might sound, it's actually pretty good in my opinion. But it's a bit too long considering the limited combat-system. Took me more than 26 hours to complete the game, and that's not including reloading over and over again. There's a reason why I never finished it 9 years ago.

I give this game a 4 out of 10.

8 comments:

  1. *Why he dropped stuff if that's the way they game is supposed to end, which means I will never be able to actually use it, I have no idea. Oh well.*

    That's because you can play multiplayer with that charakter.

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  2. Oh. Well, not in the Steam-version, as the multi-player option there is disabled.

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  3. Er pga multiplayer ja,og som i diablo så kan du spille gjennom igjen på dn ny vansklighetsgrad om jeg ikke husker helt feil. Kan være med exp det tho,ikke 100% sikker siden det er gammelt :-P

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  4. As far as I can see, there are no option to start over with an existing character on a different difficulty, or to choose characters in the same way as Diablo, Titan Quest, etc. Save games work sort of in the same way as in f.ex. Neverwinter Nights. Dungeon Siege 2, however, has difficulties like Diablo, and saves work like in Diablo, except you have to actively save.

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  5. Har ikke spilt detta spellet, men har litt konstruktiv(?) kritikk til utformingen av anmeldelsen: Kanskje graphics, sound og camera kunne stått bakerst i anmeldelsen, før konklusjonen?
    Hvis du putter det dit så kan kanskje "camera" med fordel slås sammen med "controls" og hete bare "controls", eller et annet samlebegrep for brukergrensesnitt (kamera, kontroller, HUD osv). Det høres ut som en mer naturlig "flow" i mitt hode. Just my two, quite pedantic, cents. :D

    Følger forøvrig alle tre bloggene dine nå, og liker det jeg leser (selv om det kanskje ikke høres sånn ut). :)

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  6. turger: Thanks. I'll consider it for the next review, I don't really feel like going back and change this one. But I highly appreciate feedback like this. =)

    Also; Missclick on the conclusion of the game, I was supposed to give it a 4/10, not a 6/10. Fixed now. Oops. P=

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  7. Dungeon Siege was IMHO the best game ever.

    It was the first game to sell 1 million copies.

    There were whole user-communities drawing their own maps for new adventures, but after 2 or 3 years they moved on to other games. Still, we're talking years...

    I must have played it through about 20 times before I found everything.

    How you equip your party is a big part of the game: loot drops and merchant inventory are somewhat random, so each time you play it, the game is never exactly the same. To me that's a big reason why it's so much fun.

    Much of it was produced during the dot.com boom when unreal amounts of talent & resources were available. I don't think something like this would be made today: it would be too expensive and players today want the latest technology: Dungeon Siege is more than 10 years old now, which is ancient history in the computer world.

    Still, I think it's the best game ever and I play it anyway every couple of years: it's kind of relaxing like solitaire. And like I said, it's different every time...

    The expansion pack Dungeon Siege Legends of Aranna is garbage, made to scam loyal Dungeon Siege players. Dungeon Siege 2 was significantly different than the original, and obviously made with less talent and resources. I played it once and wouldn't waste my time again. IDK about Dungeon Siege 3, but after getting burned on DS2, why take a chance on it when I know for sure I'll always enjoy playing Dungeon Siege again someday.

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    Replies
    1. Completely agree. Once you get attached to this game the nostalgia and slight variation every time will always bring you back for more. Hard to explain to those who don't know.

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